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"Java 2 Programmer Certification 310-035 Series"


Java 2 Programmer Certification 310-035 Series

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Inc P&P: £110.00

  

Summary:

This series provides an overview of the Java programming language. It prepares the experienced Java programmer for the Java 2 Programmer Certification Exam 310-035. Topics include object orientation, the statements used to control program flow and exception handling, the classes and interfaces of the java.lang package and the java.util package, the development of Java-based GUI, and the methods and tools for performing sophisticated input and output operations.
 
Certification: 

Java 2 Programmer Certification Exam 310-035 - Exam not included with course fee.

Audience:

This series is for experienced Java programmers who are preparing to take the Sun Certified Programmer for the Java 2 Platform Examination 310-035.

Features:

• Exercises that allow users to practice the application
• A file containing the text of the exercises
• Activities that allow users to apply course concepts in an interactive questioning environment
• A glossary
• A Skill Assessment

Includes:

Java and Object-Oriented Fundamentals
•Identify correctly constructed package declarations, import statements, and method declarations
•Identify all Java Programming Language keywords and correctly constructed identifiers
•Describe the range of all primitive data types
•Declare literal values for String and all primitive types
•Determine the result of applying any operator to operands of any type, class, scope, or accessibility
•Describe the basic concepts and techniques of object-oriented programming 
Declarations, Flow Control, and Exception Handling
•Declare variables and methods making appropriate use of all permitted modifiers
•Describe the significance of all modifiers
•Identify correctly constructed variable and method declarations
•State the legal return types for any method
•Write code using if and switch statements
•Write code using all forms of loops
•Write code that makes proper use of exceptions and exception-handling
Classes, Interfaces, Methods, and Garbage Collection
•Declare classes and interfaces
•Identify correctly constructed class and interface declarations
•Write code to construct instances of any concrete class
•Write code to invoke overridden or overloaded methods
•State the behavior that is guaranteed by the garbage collection system
•Write code that explicitly makes objects eligible for collection
Threads
•Write code to define, instantiate, and start new threads
•Recognize conditions that might prevent a thread from executing
•Write code to protect against concurrent access problems and to communicate between threads
•Define the interaction between threads, and between threads and object locks
The java.lang Package
•Identify the classes and interfaces provided by the java.lang package
•Describe how the Object, Class, and System classes are used
•Explain how the wrapped classes are used
•Define the differences between the String and StringBuffer classes
•Write code using the methods of the Math class
The java.util Package
•Identify the classes and interfaces provided by the java.util package
•Explain how the Collections API is used
•Describe the class and interface hierarchy supported by the Collections API
•Illustrate how the date-related classes of java.util are used
GUI Components and Containers of the java.awt Package
•Describe how the AWT is used to build graphical user interfaces
•Explain which components and containers are supported by the AWT
•Define how each component and container is used
•Illustrate how components and containers are assembled into applets and applications
Layouts and Event Handlers of the java.awt Package
•Explain which classes and interfaces support layouts and event handling
•Describe how layout managers simplify the process of organizing GUI components
•Illustrate how each layout manager is used
•Explain how listeners and adapters are used to implement the event-delegation model
•Override a component's event-dispatching methods
Graphic and Image Elements of the java.awt Package
•Describe how painting and repainting occurs
•Identify the types of methods provided by the Graphics class
•Explain how geometric shapes and text are drawn
•Illustrate how images are created and displayed
•Define clipping
The java.io Package
•Write code to read, write, and update files
•Select valid constructor arguments for input and output stream classes and subclasses
•Write code that navigates a file system
•Explain how international text is supported

Subscription term: 12 months


Inc P&P: £110.00

  






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